Mario + Rabbids Sparks of Hope launched last Friday to significant positive reception, scoring a solid 8/10 in our own review.
A day one patch has been made available for the title, as is apparently the norm these days, but its contents are so comprehensive that it’s probably worth checking it out for all the information. Ubisoft itself states that the update is not mandatory, but highly recommended.
So without further ado, here are the full patch notes:
Crawl bug fixes
– Implemented various framerate fixes.
– Fixed an issue where heroes could get stuck in a wall while in the tunnel under Woodrow’s house.
– Fixed an issue where at the end of the puzzle in “The Riddle of Barrendale Mesa” side quest, the game could soft lock.
– Fixed an issue where you might not receive a reward and the quest was not cleared from the quest log after completing the side quest “The Riddle of Barrendale Mesa”,
– Fixed an issue where the L-shaped connector would sometimes disappear from the third cirquit puzzle on Barrendale Mesa.
– Fixed an issue where NPCs would not always stop moving when heroes were nearby.
– Fixed an issue where heroes could go out of bounds inside the Everbloom tree in Terra Flora near the first Rabbid pipe.
– Fixed an issue where heroes could get stuck behind a tree and rocks next to the teleport flag near the volcano entrance on Terra Flora.
– Fixed an issue where heroes could get stuck and go out of bounds next to a puddle of Darkmess on Terra Flora.
– Fixed an issue where heroes could get stuck next to an Echo Memory inside the Sunrise Temple on Beacon Beach.
– Fixed an issue where the Armored Goomba on Beacon Beach would disappear while exploring if you lost the battle and abandoned it for later.
– Fixed an issue where starbits would spawn very late after hitting the teleport flag found after completing the “Icy Breath of Winter” battle on Pristine Peaks.
– Fixed an issue where you could hear the continuous SFX of rabbits laughing after leaving the second cave on Pristine Peaks.
– Fixed issue with silly fish spawn rate for Victor Challenge on Beacon Beach.
Combat Bug Fixes
– Fixed an issue where Rabbid Luigi’s improved technique was only applying weakness to physical damage instead of all damage.
– Fixed an issue where when Rabbit Peach’s healing jump was healing an NPC ally, the game could sometimes hang.
– Fixed an issue where the game could sometimes freeze if Rabbit Peach’s healing jump occurs on a trampoline.
– Fixed an issue where sometimes the Bob-omb on the building in the “Explosive Situation” battle on Beacon Beach would appear inside the roof of the building.
– Fixed an issue where goombas could be soft locked if they pushed each other when exiting or entering a Rabbid pipe.
– Fixed an issue where the red and yellow spike marker was not always displayed correctly when dashing multiple enemies, although the dash would damage the enemy.
– Fixed an issue where the big Goomba from “A Truly Ginormous Goomba” on Beacon Beach was not dealing enough damage.
– Fixed an issue where players would receive an error message and crash after inspecting Midnite with Beep-0 in the “Midnite Library” battle on Pristine Peaks.
– Fixed an issue where if a lone wolf was attacked with a Fire super effect and survived, it would continue to make noise longer than intended.
– Fixed an issue in the “Hide n’Squeak” questline battle where the game would crash if you activated the Spark Screech next to the Darkmess Eggs.
– Fixed an issue where the game sometimes crashed when Bedrock jumped after the heroes attacked her in the “A Blast Through The Bedrock” battle on Palette Prime.
– Fixed an issue where Bedrock would sometimes enter a T-Pose after jumping into “A Blast Through The Bedrock” battle on Palette Prime.
– Fixed an issue where Darkmess Eyes could sometimes spawn out of range of many heroes during the “One Angry Wiggler” battle on Terra Flora.
– Fixed an issue where if a hero landed on a cauldron during the “Spout Forth” battle, they could get stuck there.
– Fixed an issue where breaking barrels in the “Foul Attraction” battle on Terra Flora could cause the game to crash.
– Fixed an issue where the battle during the “Quest For Courage” questline on Terra Flora could soft lock if you threw a sphere from the cauldron out of bounds without detonating it.
– Fixed an issue where Electric Traps in the “A Foul Windmill Blows” battle on Barrendale Mesa were not displaying the damage they caused appropriately.
– Fixed an issue where a Riptide could get stuck in a wall during “The Desert Riptides” battle on Barrendale Mesa if pushed into it with a burst effect.
– Fixed an issue where an enemy chasing heroes to retaliate after being attacked could cause the game to freeze.
– Fixed an issue with a platform in the “Magikoopa Mayhem” battle on Barrendale Mesa where heroes could get stuck.
– Fixed an issue where if a Magnafowl used their technique on one of Bowser’s summoned Mecha Koopas and they exploded, the technique would continue.
– Fixed several issues during the final battle.
– Fixed an issue where the game could crash when a barrel was broken in the “King of Darkmess” battle.
– Fixed an issue where the game could soft lock during enemy turn in “Deep, Dark Secret” battle.
General bug fixes
– Fixed an issue where the game would sometimes force quit after opening the map after a battle.
– Fixed various issues that could cause the game to crash.
– Fixed an issue where the game would sometimes force quit after pressing the Home button on any loading screen.
– Fixed an issue where voices would sometimes continue and overlap the next cutscene if you skipped a cutscene by pressing A.
– Fixed issues where pressing buttons in quick succession would cause various issues.
User experience– Fixed an issue where “I’m back!” by Rabbit Mario. was cut to “I Am” in the Prologue questline.
– Fixed text display issue for Spanish speaking players.
– Fixed an issue where visual effects were not playing correctly during the “A Foul Windmill Blows” battle.
– Fixed an issue where Spark voices were missing during the last phase of the prologue.
– Fixed an issue where SFX for the Red Coin Challenge on Beacon Beach was incorrectly equalized.
– Fixed an issue where SFX was missing when heroes used ladders.
– Fixed an issue where SFX was missing when a Squashette was summoned.
– Fixed an issue with some footage of the Beacon Beach cutscene missing.
– Fixed an issue where ambient music was too loud during exploration and combat on Barrendale Mesa.
– Fixed an issue where some Rabbid NPC voices were missing on Terra Flora, Barrendale Mesa, and Palette Prime.
– Fixed an issue where you couldn’t hear audio in the Echo Memory menu.
Be sure to let us know in the comments how you’re doing with the game so far!
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